Developing my animated turnaround for the characters Roy, Bunnicula, and Black Dynamite.
The original Bunnicual concept layout for development, this turnaround concept for further reinterpretation. Experimenting with the design and models, then developing them for different block programs through transformation. For the unique features of each character design and then explore and compare them, this will produce an in-depth analysis into the techniques that make each design unique to the identification of that block program.
Progressing the analysis in understanding what elements work the best in conveying the desired effect, not only aesthetically but regulatory in terms of how the design fits in with media application. Two opposing examples of views would be, the contrasting criteria’s that was the focus point for the primary research conclusion. Based on character design concepts being either, applied to the different regularity terms regarding the audience, by conveying what elements work the best for advertisement.
The finding from each character concept are compared and evaluated through a combination of simplified drawings to focus on the design features and speculation towards an overarching conceptual objective, to explore effective character design represented on age specific block programming. This establishes how the production techniques for regulated block programs, through conclusive stages that describe the unique contrasting ways character design features are amplified, to appeal through the aesthetics that communicate from the onset, based on the first visual identification an audience has of a character design. This character design aesthetic can develop to apply to an audience.
Roy:
Focusing on Roys original character design from 'Badly drawn Roy' as an example for an adult/mature audience produced version. This is based on the fact that Roy's character develops into a children's series and is redesigned with more friendly features, relatable for kids.
Exploring the effective 2D character design aesthetics, within age specific television block programming, by producing an analysis that examines the overall responses from practitioners based on theoretical research, to determine the production of character designs, for regulations within audience groups. The findings of this project for performance, dictate that there is a relationship between the features of character design, to portray a story and communicate by relating to the audience. Expressed through intuitive features desirable according to the audiences aspirations, influencing trends and production. What is associated with a feeling or expression that develops in individuals, in younger audiences it is the fascination and archetypes that characters represent as broad learning outcomes associated.
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