For my practical I will be redesigning three cartoon characters for different audiences
Choosing three cartoon shows for analysis and experimentation for my practical. Each chosen from selected Block programs.
- Researching into the house style, visual style, and informing the specified visual aesthetics for the target audience.
- Conclusive, story setting but visuals inform the setting and the story.
- Choosing the cartoon that best represent that age rated audience block program, in every possible visual design aspect for the best results, identifying and analysing the redesign.
Producing character referencing sheets to transform the character design into an alternative age rated audience for a block program, and analysing the redesign for the final practical assessment. Contributing to my overall project research theory.
These Spiderman character designs show the same character but in different interpretations, each one designed to appeal to a different aged target audience. Young, Teen, then Mature. The main premise for this project is to understanding how the character design appeals to these audiences, through 'block programs'
Animating a turnaround is the final stage for my practical in this project.
The animated turnaround will transform a character from its original design into a different design, while rotating. For example Samurai Jack transforming into a plush, short and big headed character. Enhancing the more child friendly features, appealing to a younger audience.
By keeping the character identification but altering the structuring in a reinterpretation, through an animated transformation, the character will begin to appeal to a different audience.
Changing the character design to appeal to the opposite target audience age range and analysing what features influence the design and represent the visual context of that age rated block program.
These Spiderman character designs show the same character but in different interpretations, each one designed to appeal to a different aged target audience. Young, Teen, then Mature. The main premise for this project is to understanding how the character design appeals to these audiences, through 'block programs'
The animated turnaround will transform a character from its original design into a different design, while rotating. For example Samurai Jack transforming into a plush, short and big headed character. Enhancing the more child friendly features, appealing to a younger audience.
By keeping the character identification but altering the structuring in a reinterpretation, through an animated transformation, the character will begin to appeal to a different audience.
Changing the character design to appeal to the opposite target audience age range and analysing what features influence the design and represent the visual context of that age rated block program.
Researching into Crossovers in cartoon shows
Concept art from the website Amino (blog) 'How to make a crossover': https://aminoapps.com/c/cartoon/page/blog/how-to-make-a-crossover/g0JU_6uPxeV0dlYG1vLkkpJbBBePga5 |
I am looking into examples of cartoon characters crossovers, when a character travels into a different universe. Researching into how it possibly changes the appearance and design of the character into the visual style of that cartoon universe. This is because my practical is researching into the characters visual identity and comparing it to what makes up another character from a contrasting age group.
The character design depends on the universe they are in, if a 3D character crosses over into a 2D universe it will most likely be reinterpreted in that medium. But in most cases the characters that are crossing over tend to share similarities with the other characters visual design.
This is relative to my project and interesting but not looking into character transformation specifically.
But these two examples of different character design for aged audience interpretation and crossovers all apply to my practical as visual research.